Orange Grove Estates expands the residential side of Haddonfield with larger multi-story homes, open streets, yards, garages, a neighborhood park, and recognizable Wallace and Doyle residences. The official design commentary says the map leans larger and uses more vertical movement.
Multi-story houses
The Estates’ houses use upper floors, long hallways, garages, windows, and multiple entry points. That creates more vertical decisions than the predominantly single-story Haddonfield Heights. The official reveal mentions the danger of upper levels and even second-story balconies, but it does not publish fall damage values or a safe-jump list.
Fences, hedges, and chokepoints
Fences and hedges break up direct paths between homes. The official article describes them as obstacles and chokepoints that affect pursuit. The park adds playground equipment, a basketball court, picnic areas, and winding paths that can temporarily separate a Civilian from Michael.
Wallace residence
The Wallace residence sits on the upper streets and includes familiar spaces from the original film alongside gameplay-minded room design. It is an official landmark. This page does not reproduce film stills or claim a fixed objective inside it.
Doyle house
The Doyle house stands across the street and is also a large, multi-entry home. The game reveal connects it to Laurie Strode’s babysitting role. A recognizable room is not automatically a permanent item or spawn point.
Vehicles and bikes
The article says broad streets provide opportunities for Civilians to drive repaired vehicles and ride bikes. It does not specify how many vehicles exist, where keys appear, how repair works, or whether a vehicle is available in every match. Those details remain launch verification pending.
Open spaces and sightlines
The larger homes create dense interiors, while open streets give Michael longer lines of sight. That interior/exterior contrast is the map’s clearest officially described gameplay identity. It is still too early to publish a strongest route or fixed escape circuit.
What this page will add after launch
- Stable entrances, stairs, windows, and yard connections.
- Repeat-observed route options labeled as possible, not guaranteed.
- Differences between the reveal footage and public build.
- Accessibility and navigation notes that can be checked without copying another map.
The map overview compares all three districts. The objective loop explains why variable items, residents, and escapes matter more than a static pre-launch marker map.
Is Orange Grove Estates the biggest map?
The official designer says it leans on the larger side. No numeric area comparison or final ranking is published.
Are the Wallace and Doyle houses playable interiors?
The official reveal describes exploring these multi-story homes and their rooms. Exact accessible spaces may still require launch verification.



