The official reveal sequence currently covers three Haddonfield districts. Each has a distinct architectural character, but all support the same dynamic multiplayer principles: residents, items, telephones, routes, light, noise, and possible escapes can shape the match.
Haddonfield Heights
The first revealed map is a modest neighborhood built around single-story homes, fenced yards, dim streets, the abandoned Myers house, and the Haddonfield water tower. It was also the location of the first public PAX East demo. The official material supports those landmarks; it does not support a final item or exit diagram.
Read the Haddonfield Heights map brief.
Haddonfield Town Center
Town Center shifts to a civic and commercial district. Named locations include Nichols Hardware, Patty’s Pub, A-Side Music Store, Hill Garden Center, the Post Office, Margie’s Auto Repair, and the cemetery. These names help orient the setting without establishing where a telephone, weapon, or objective always appears.
Read the Town Center location guide.
Orange Grove Estates
Orange Grove Estates uses larger multi-story homes and more vertical interior play. The official reveal names the Wallace residence, Doyle house, a neighborhood park, basketball court, garages, fences, hedges, vehicles, and bikes. Open streets and bigger houses create different sightlines from the tighter Heights neighborhood.
Read the Orange Grove Estates map brief.
Map comparison
| Map | Built environment | Officially highlighted pressure |
|---|---|---|
| Haddonfield Heights | Modest single-story homes and fenced streets | Familiar suburban lanes, dark history, and PAX demo exploration |
| Haddonfield Town Center | Shops, services, civic spaces, and cemetery | Mixed interiors and a denser central district |
| Orange Grove Estates | Large multi-story houses, yards, park, and wide streets | Vertical movement, chokepoints, open sightlines, and vehicle space |
Why there is no interactive item map yet
The multiplayer overview says escape and item locations change between matches. A pre-launch “all item locations” map would conflict with that design and would imply certainty the sources do not provide. This site uses an original district-orientation diagram instead of copying another site’s map or fabricating markers.
After launch, useful mapping will focus on stable geometry, named public landmarks, traversal relationships, and clearly labeled possible objective zones. It will not turn one observed spawn into a permanent rule.
Official flythroughs
Each map reveal includes an official video. The individual pages use click-to-load, privacy-enhanced embeds; no YouTube frame or thumbnail is stored by this site. Loading a video is optional and makes no YouTube request until the button is pressed.
Are these the only launch maps?
They are the three publicly revealed maps verified for this site. The checked source set does not state that no additional map can appear.
Are exits in the same place every match?
No. The official multiplayer overview says possible escapes and key item locations change from match to match.
Pair the environments with the multiplayer objective loop or review how Michael uses darkness.


