The September 1 official locations article confirms four launch maps. Each has a distinct architectural character, but all support the same dynamic multiplayer principles: residents, items, telephones, routes, light, noise, and possible escapes can shape the match.
Haddonfield Heights
The first revealed map is a modest neighborhood built around single-story homes, fenced yards, dim streets, the abandoned Myers house, and the Haddonfield water tower. It was also the location of the first public PAX East demo. The official material supports those landmarks; it does not support a final item or exit diagram.
Read the Haddonfield Heights map brief.
Haddonfield Town Center
Town Center shifts to a civic and commercial district. Named locations include Nichols Hardware, Patty’s Pub, A-Side Music Store, Hill Garden Center, the Post Office, Margie’s Auto Repair, and the cemetery. These names help orient the setting without establishing where a telephone, weapon, or objective always appears.
Read the Town Center location guide.
Orange Grove Estates
Orange Grove Estates uses larger multi-story homes and more vertical interior play. The official reveal names the Wallace residence, Doyle house, a neighborhood park, basketball court, garages, fences, hedges, vehicles, and bikes. Open streets and bigger houses create different sightlines from the tighter Heights neighborhood.
Read the Orange Grove Estates map brief.
East Haddonfield
The fourth launch map takes the action into a rural industrial district. Its official landmarks include The Rabbit in Red Lounge, Phelps Garage, and Midwest Feed Company. Read the East Haddonfield official landmark brief for the mill and surrounding environment.
Public map rotation in 1.0.1
Public Matches cycle through every available map before repeating one. IllFonic also increased the number of Repair Kits that spawn in a match. The patch gives no fixed kit locations or quantities.
The update fixes variable weather failing to activate in public matches, inaccessible interactions, Hiding Spot collisions, visible bodies inside Hiding Spots, and wooden escape blockers disappearing before destruction. These are official patch changes; individual routes have not been tested here. See the 1.0.1 patch summary and escape discovery changes.
Map comparison
| Map | Built environment | Officially highlighted pressure |
|---|---|---|
| East Haddonfield | Farmland, mill and industrial spaces | Rural outskirts with businesses and agricultural landmarks |
| Haddonfield Heights | Modest single-story homes and fenced streets | Familiar suburban lanes, dark history, and PAX demo exploration |
| Haddonfield Town Center | Shops, services, civic spaces, and cemetery | Mixed interiors and a denser central district |
| Orange Grove Estates | Large multi-story houses, yards, park, and wide streets | Vertical movement, chokepoints, open sightlines, and vehicle space |
Can you rely on fixed item locations?
No. The official multiplayer overview says key items and escapes change location between matches. Use named landmarks to orient yourself, then look for the objectives available in the current match. The district descriptions above do not pinpoint item spawns.
Official flythroughs
The map guides link to official previews. Embedded videos load only when you choose to play them; opening a guide alone makes no YouTube request.
Are these the only launch maps?
Yes. The September 1 locations article confirms these four as the launch multiplayer maps. Future additions require a separate announcement.
Are exits in the same place every match?
No. The official multiplayer overview says possible escapes and key item locations change from match to match.
Pair the environments with the multiplayer objective loop or review how Michael uses darkness.


